Myst Online Uru Live Again 2017

Myst Online: Uru Alive
Myst online logo.jpg
Developer Cyan
Publishers Ubisoft (2003–2004)
Cyan Worlds (2004–2007)
GameTap (2007–2008)
Cyan (2010–present)
Releases Windows: Nov 17, 2003 (Ubisoft)
Windows & MacOS: Feb 15, 2007 (GameTap)
Windows: Feb viii, 2010 (Cyan)
Genres take chances, puzzle, massively multiplayer online game
Mode multiplayer
Media download
Input keyboard, mouse


Myst Online: Uru Alive (usually shortened to Uru Live or MOUL) is the massive multiplayer online (MMO) version of Uru.

Contents

  • ane Mudpie
  • two Ubisoft
    • ii.1 Choru
    • 2.two Ubiru
    • ii.3 Prologue
      • 2.3.1 Rehearsal
      • 2.3.2 The Clerical Fault
    • 2.4 Uru Live
      • 2.four.1 Criticisms
    • 2.5 Untìl Uru
    • 2.vi D'mala
      • 2.half-dozen.ane D'ni soccer ball
  • 3 GameTap
    • 3.i Nuru
    • 3.ii Uru Live Preview
    • iii.3 Open beta
    • 3.iv Preview of Uru Live
    • 3.5 Rehearsal (2006)
    • 3.half dozen Uru Alive
      • iii.half dozen.1 Intro
      • 3.6.two Plans
      • 3.6.3 Technical differences
      • 3.vi.4 New Ages
    • iii.7 Cancellation
  • 4 Myst Online: Uru Live (once more)
    • 4.ane MORE
    • 4.2 MO:ULa
    • 4.3 External links
  • v References

Mudpie [edit]

Mudpie was the codename for Cyan'southward projection that eventually led to the release of Uru, just had conceptual differences.

The name is both a basis of jokes (regarding Mud Pie ice cream, Mud Pie cookies, etc.) equally well equally of backronyms, i.e. acronyms whose original significant was plain never really agreed upon. Still, the backronyms are a reasonable, accurate description of the project'due south objectives:

  • The MU can stand up for Multi-user, referring to the fact that Mudpie was, exclusively, a multi-user game. (Uru, all the same, is both single- and multi-user).
  • The D tin can represent D'ni or Dirt (D'ni In Real Time), the project Mudpie was original based on[1] (DIRT, however, was exclusively single-player).
  • The P can mean Person or Player, signifying the function a user of Mudpie has: unusually, the role they play is themselves.
  • The I is sometimes lengthened to Integrated, but more frequently to Interactive, alluding to the unparalleled amount of influence every histrion has on the story, another key attribute to the game.
  • The Due east is typically regarded equally meaning Surroundings or Experience.

Most chiefly, Mudpie stepped abroad from the unmarried-player nature of DIRT, radically replacing it with a multi-user model, commonly known as Massively multiplayer online game. To appointment, virtually every MMOG implementation is a role-playing i; MMOG is therefore often considered synonymous with MMORPG. In Mudpie, however, the user is not meant to play a role; they are to exist true to themselves. This idea has been carried over to Uru and is peradventure most conspicuously visible through the avatar customization options: Cyan has over the years added additional adjustments such every bit more than clothing, more distinct facial complexions, more hairstyles, etc., to make the avatar lucifer the existent-life appearance (or, at least, the appearance a user would like to take in real life when exploring) as closely as possible.

Mudpie mostly reflected a similar storyline to that of DIRT, but put a lot more than focus on the City; with the multi-player aspect, interaction in the City becomes a lot more than viable and realistic, leading to such ideas as a collaborative restoration effort, or, as in Uru, 1 led by a controversial organization, the DRC.

In club to make Mudpie feasible, Plasma had to be rewritten, leading to version 20, with much improved networking facilities, and the power to easily script Ages using the Python language. Unfortunately, this rewrite took significant amounts of time (and coin) away from Cyan, who hadn't had a notable product since Riven, with the exception of the small realMyst release. At this time, Cyan had an unusually loftier corporeality of employees working on the project, but in order to make the project financially feasible, they had to partner, and ultimately did, with Ubisoft, merely this would significantly change the focus, and change the game's concept once more, towards a hybrid single- and multi-player one.

The start annunciation of the game was preceded by an (Alternating reality game) called Preafter .

Ubisoft [edit]

Choru [edit]

In 2002, Choru [two] (the Closed Beta) was the showtime test involving participants that weren't employees of Cyan. It began in March with the five explorers (Rico, Blastercalm, Dr. Greer, IMForeman, and Rivenchan) who are listed as Premier Explorers in the Uru credits. It was a pocket-size group, but distributed across multiple continents. Throughout 2002 and 2003, boosted testers were added. Even so, Choru remained relatively small. In the context of Uru's storyline, the Choru testers were referred to as Authorized Explorers; at the time of Uru's launch, there were only 80-iii participants on the Authorized Explorer forums.

The term Choru, alongside Ubiru, was coined by 75th Trombone in response to the then-impending Ubiru launch. Between March and May, Choru's former website stated "Choru nosotros'll miss you lot".[3]

Ubiru [edit]

From Jan 2003 to late Baronial, Ubiru congenital upon Choru, expanded testing from dozens to eventually a few thousands and moved testing from Cyan-hosted machines to servers of Ubisoft'south instead. Curiously, its focus was on single-player game testing most of the time. A page on Cyan's old website listed all the participants.[four]

Prologue [edit]

Prologue, launched on November 17, 2003, was an aborted effort by Ubisoft and Cyan at bringing Uru: Ages Beyond Myst to the masses for the commencement time.[5] Information technology was public and NDA-less, though it did require an invitation. People who bought the game at retail were invited to utilize for entry into the online portion of the game. Upon credence, in the form of an email from Jeff Zandi, they would so be allowed to sign on to one or multiple of the shards.

Prologue was unique in that information technology already had a story arc, surrounding a conflict between the DRC on the one side, and Douglas Sharper and followers of his on the other.

Rehearsal [edit]

For a while, Prologue grew at a continuous road, with 2 public shards by the names of Atrus and Katran, plus a tertiary ane used as a Rehearsal shard.

The Rehearsal was a test nether NDA, an ongoing quality assurance of newly deployed Uru content, done by fans merely overseen past Cyan. The NDA kept testers from talking nearly this little-known aspect for a year.

Each time new content was to curl out, in one case deemed prepare by internal testing at Cyan, would be passed to those in Rehearsal, a grouping of a few hundred, in order to examination for problems. Information technology would then be deployed to the public shards a week or two subsequently. This concept was introduced while, publicly, Prologue was still going on, around early December 2003. The GameTap version of Uru Live featured a similar shard, besides known every bit Staging shard.

The Clerical Error [edit]

While it was to continue past Prologue and throughout actual subcriptions, none of this ended up happening, due to a mistake that became known as the Clerical Error, the Rehearsal in fact ended much before than the Prologue itself. On January ii,2004, mere weeks after Rehearsal had begun, an Ubisoft employee in Montreal accidentally invited all awaiting Prologue registrations, causing a script to send out thousands of invitations simultaneously, and many to really join within the day. The two public shards were completely unprepared to handle the added node, and, in an try to minimize the damage, the Rehearsal shard became a public one under the proper name Achenar; to undo the invitations was deemed unethical, even though it had been a fault.

Due to the lack of an actual subscription-based Uru Live launch, and due to the premature Rehearsal counterfoil even during Prologue, the idea was not truly tested at that fourth dimension.

On February 9, 2004, the shards were switched off; this event left many people securely saddened that their long-sought dream was, evidently, expressionless forever.

Uru Live [edit]

After several periods and stages of testing, Rand Miller announced[half-dozen] (on behalf of Cyan and Ubisoft) on February 4, 2004 that the project was aborted, and that servers would cease to run on Feb 9, citing failure to generate enough potential subscribers. Among fans, this has been in heavy debate ever since, with many accusing Ubisoft of not having given the project its due run a risk.

For many fans, the product represented a very highly and long-anticipated projection of Cyan'south, making its cancellation agonizing. Yet, many details of what went correct and wrong were never disclosed, and a fair analysis is therefore, for meliorate or worse, non possible in public.

Criticisms [edit]

While it went through various stages and forms of testing (Choru, Ubiru, Prologue and Rehearsal), Uru Live never actually had a "release"; it was constantly in beta. There were never paid subscriptions, and even the monthly fee was never disclosed, although a price point of $12–$15 was likely, based on what comparable MMO games cost.

Cyan (and many testers) obviously felt that the product was nowhere most stable plenty to be fix, and that more time in working out bug (such as bugs, crashes, and lag) was needed. That, in plough, means that many never joined or showed interest to begin with, turned off for lack of stability.

It is conceivable that many would take signed upwardly subsequently an announcement that testing was over, that a sufficient milestone of stability had been reached, and that details on how subscriptions will work and what they will price have been worked out and are publicly available, but none of this ever happened.

On the other side, Ubisoft had invested a sizeable corporeality of money and other resource (such as servers, community contacts, a new forum software and several websites) to bring it even to the country of Prologue to brainstorm with, and any further day of delays and of insufficient stability probably meant further costs.

Some argue that Ubisoft more often than not wasn't as enthusiastic about a multiplayer online concept to begin with. From very early on in their interest with Uru, they apparently started deemphasizing the multiplayer aspect.

Based on Mudpie, Uru was at first apparently to become multiplayer-only: the working title Myst Online was jointly announced by Cyan and Ubisoft, and a now-defunct website created appropriately. In add-on, when Uru was get-go stated as the last name for the production, some T-shirts were handed out to fans featuring the slogan "Online Ages Across Myst". Presently later, this was rather quietly changed to read simply "Ages Across Myst", as can still be witnessed as the subtitle of the original box, Uru: Ages Beyond Myst.

Focus began to shift further towards offline gameplay when the Ubiru testers were asked, surprisingly, to concentrate on finding problems in the single-actor aspects of the game. This confused many, every bit the beingness of an external beta test was unusual and primarily the case considering Uru was to be online.

Also, circular the same time as they cancelled Uru Alive, Ubisoft besides backed out of several other MMO games, such as The Matrix Online, which was subsequently picked up by some other publisher.

Untìl Uru [edit]

After the cancellation of the original Uru Alive endeavour, many fans were hoping for a self-hosted alternative, without new content, simply however retaining the ability to meet in-game. This finally came to fruition on August vii, 2004, nether the name of Untìl Uru.[seven]

Though frequently spelt Until, the Untìl actually doesn't primarily refer to the English word, simply actually the two Sumerian words un (people, community) and tìl (live, keep live): ergo, the title really ways the community keeps Uru live.[eight]

Untìl Uru consisted of:

  • A modified Uru client based on the original purchasable Uru: Ages Across Myst customer, replacing the Uru Live component.
  • The registration mechanism, i.due east. a one-time fee to Cyan to actuate the customer.
  • The "auth" (say-so) server, hosted at and past Cyan, verifying the registration.
  • An open up-source server, representing a shard.

Several such shards were created, such as Tapestry, and the system has seen satisfying success among many fans.

Regarding Untìl Uru's hereafter beyond Myst Online: Myst Online: Uru Alive's launch, GreyDragon appear the following:

Now that we've appear Uru Live's renewal, we've been asked to clarify our position on Until Uru. After careful consideration, here information technology is.

Cyan is committed to and dependent on Uru Live'due south success, so nosotros are putting everything we have into information technology. Since our resources are limited, we cannot actively support Until Uru also. With that said, we have no intention of taking dorsum what we've made available—nosotros intend to maintain the auth server so existing users of Until Uru tin continue to access their Until Uru shards. However, because we're moving on to Uru Alive, we've decided not to event any new Kagi keys. Nosotros encourage any new users who desire a taste (admitting an imperfect ane) of Uru prior to Uru Live to visit the D'mala shard.
Until Uru was advisedly named to convey hope and gear up expectations. We're excited that the time has come for us to move on.
Le Roi est mort. Vive le Roi!

The Team at Cyan Worlds, Inc.

While somewhat ambiguous, this implied that:

  • Since Cyan would continue to maintain Untìl Uru'due south auth server, the platform itself was to remain usable;
  • Cyan'due south D'mala shard would be phased out in favor of Myst Online: Uru Alive, and it would again be up entirely to third parties, such as Tapestry, to run shards.

A message posted to D'mala users through the KI on Dec nineteen antiseptic D'mala's future:

D'mala Explorers:

Cheers for all support on the D'mala shard this year. The Bahro scream that was just heard throughout all the Ages, and the subsequent simultaneous linking of every person dorsum to Relto was a meaning result. This upshot signals that D'mala's affiliate in Uru's story has officially come to a close. The story will pick up from this moment in Uru Alive.
Delight note that we're leaving D'mala open for a while because, unfortunately, Uru Alive is not all the same available to everyone who is hither on D'mala. But everything that occurs in D'mala from that event forward (including this KI-mail) should be considered OOC.
Thanks once again for all your support. We hope to come across you all in Uru Live shortly.

Your friends at Cyan

On Janurary 31 2007, Cyan announced they would exist endmost Untìl Uru on February 5.[9]

D'mala [edit]

D'mala was an Untìl Uru shard launched on February 15, 2006 and run past Cyan.

D'mala was used every bit a means to gauge interest in a revival of Uru Live, and in that sense, it has been a tremendous success, every bit evidenced by Myst Online: Uru Live. Between its original launch date and December 19, 2006, D'mala served as the canonical continuation of the DRC storyline. From the 20th on, Myst Online: Uru Live took over this role. D'mala, all the same, had briefly remained online, mainly for people in countries not currently supported by MO:UL. On February 5, 2007, D'mala and Untìl Uru were finally discontinued.

A number of software updates were deployed throughout the year of 2006, mostly to fix long-standing bugs and sometimes including modest additions, such every bit new clothing.

D'ni soccer ball [edit]

1 patch provided on December 15 actually added a hidden goodie. Ii balls in the same shape appeared: a dark-green 1 in Kadish Tolesa and a regal one in Ae'gura. They have writing in D'ni script on them, but it is really D'ninglish, not actual D'ni, meant to read D'ni soccer ball.

GameTap [edit]

Nuru [edit]

Starting in late bound 2006, fans were able to sign up for an invite-only beta test of Myst Online: Uru Live. Testing began on July 31[10] and had been dubbed Nuru, not to exist confused with the fan term N'uru, which instead referred to Myst Online: Uru Live as a whole. Due to the NDA, few details are known, although the FAQ department[11] gave some information—including the release notes for several of the released updates:

  • July 31 [unavailable]
  • August 10 [un.]
  • August 24 [united nations.]
  • September 7 [un.]
  • September 21
  • October 24 [un.]
    • Labelled as the 8th; presumably at that place were two updates in betwixt with unpublicized release notes.
  • November 6
  • November 17
    • Labelled every bit build "Live ane" (instead of "ten"). Of annotation, starting with this build, the Uru Live website no longer features a publicly accessible download link. The release notes state that "we have [..] integrated the game into the GameTap universe", and that "Servers take been upgraded.", which along with the build's version signal a major milestone.

There take been occasional comments that the test was going well or even exceeding expectations[ commendation needed ].

On November eight, Ryan Warzecha announced[12] that "a major corporeality of invites" would exist sent on the 9th.

On November 28, Nuru was superseded by Uru Live Preview.

Uru Live Preview [edit]

Launched on November 28, Uru Alive Preview was a airtight beta. Like its predecessor Nuru, it was invite-simply, just unlike it, it lacked an NDA: that is, anything seen in-game by an invited person could exist openly, publicly discussed.

A post on the Uru Live Forums[13] detailed what could be talked about, and what was yet covered by Nuru's NDA.

The test was roughly coordinating to Uru Live (2003) Prologue, just lacked a multi-histrion storyline. Some other notable difference is the lack of multiple shards, suggesting that player interaction will be a smoother feel now.

The Open beta, which launched on December 12, superseded Preview.

Uru Alive Preview is not to be confused with the Preview of Uru Live, which was launched on Dec 20, and introduced a storyline.

Open beta [edit]

Open beta was also frequently referred to equally sneak peek. Dissimilar its predecessor Uru Live Preview, the open up beta removed the requirement of invitations: anyone could accept part immediately.

Open beta launched on December 12[14] [xv], and was scheduled to close over again on December 18[sixteen]. Following a Vault wipe, information technology was scheduled to be superseded by the Preview of Uru Live on December 20.

This beta was "open" only to GameTap subscribers. Previous Uru Live Preview invitees would keep to be able to participate. In countries where GameTap itself was not nonetheless available, no boosted people compared to the Preview were able to join, and in GameTap-supported countries peopleed need to pay a subscription fee to GameTap if they didn't already, even if they only intended to play the pre-release of Uru Live—however, due to a "99 cents for the first month" bargain, and due to the short length of this beta phase, this essentially amounted to a very small price.

Because of these limitations, RAWA referred to this beta every bit ajar:

[...] the "beta plan" became more than complicated with the "Preview" and the "GameTap sneak peek", neither of which are "closed" considering they don't crave a signed NDA, but they aren't fully "open" either, so I guess they're best described as "ajar".

Preview of Uru Live [edit]

Not to be confused with the Uru Live Preview, it was the concluding phase of Myst Online: Uru Alive pre-release testing.

Most notably, information technology differed from the open beta in that, much similar Prologue from Uru Live (2003), a multi-histrion storyline arc was being built upwardly[17] [xviii]. It involves the DRC, the bahro, and the expansion of opened areas in Ae'gura.

Contrary to previous rumors, non-subscription testers from previous pre-release tests who had been invited upward until (and including) Uru Live Preview could proceed to play without any subscription fee, including invitees both from countries where the GameTap subscription service would exist bachelor (the United States and Canada) equally well as countries where it is not (Australia, Kingdom of denmark, Finland, French republic, Federal republic of germany, Italia, the netherlands, New Zealand, Norway, Spain, Sweden and the Uk). Further, for the latter set of countries, a sign-up page was provided for others to join for costless and without invitation.

Rehearsal (2006) [edit]

Similar its original variant in Uru Live (2003), Rehearsal was a test of new content. Testers had to sign an NDA, and were selected based on their prior involvement in the community, equally well as the amount of bug tickets filed during earlier tests.

Invitations to rehearsal were sent on Dec 27, 2006.

Uru Live [edit]

Myst Online: Uru Alive launched on Feb 15, 2007.[19]

While the GameTap service itself was limited to the US and Canada, Uru Live was available in Australia, Canada, Denmark, Republic of finland, France, Germany, Italian republic, holland, New Zealand, Norway, Spain, Sweden, the United Kingdom, the United states of america.

Uru Alive featured many of the same aspects as the previous Ubisoft-published projection of the same name.

Intro [edit]

Compared to the original Uru intro, this ane has a voiceover by present-day Yeesha, rather than Atrus. Arguably sounding bitter, she briefly and figuratively recaps events around 2003–2005 (i.e., from Uru Prime, To D'ni, The Path of the Shell and Stop of Ages), only warns that problem isn't over, though she remains vague over its nature.

She introduces the two beginning options: "alone", replaying a slightly altered Uru Prime, or "together", joining other explorers ("friends, and enemies"), and mentions that "finding a way" and "making a domicile" are crucial in dealing with the unavoidable fact that "destruction is coming".

Finally, she mentions a group ("they"; mayhap the "friends", the "enemies", the bahro, or merely the DRC), a male person ("he"; perhaps Esher or Dr. Watson) and herself coming to join in the quest.

At almost one minute into the intro, an unknown edifice (possibly the Social club Hall) in the D'ni cavern can exist seen with Ae'gura in the groundwork. However, another image of the building was released earlier, during the time of DIRT and Mudpie.

Plans [edit]

Not-costless plans required a credit card, or a GameTap gift card.

  • A perpetual visitor account could be obtained for free. All beta accounts that hadn't previously been converted into a subscription or merged into another (subscription) account were turned into visitor accounts. While visitors had limited access, the additional procedure wasn't lost, but merely unavailable, and could at whatever time be retrieved back past buying a subscription programme.
  • A limited-time offer was to subscribe for 99 cents for the showtime month. Subsequently, this would automatically get a regular subscription.
  • In North America, the "normal" path was to subscribe for $9.99 per calendar month, not including taxes, just discounts could be had by pre-purchasing multiple months; at one time, an unabridged year could exist bought at l% off.
  • In European union countries, the "normal" path is to subscribe for $12.95 per calendar month, including taxes, so the bodily subscription was roughly the same every bit in North America. In that location were, all the same, no multi-month discount options.

Technical differences [edit]

The physics engine has been inverse from Havok to Ageia'southward PhysX, which also features an optional hardware extension carte du jour for boosted acceleration, though it is unknown if, and to what extent, Uru Live will benefit from such hardware. Havok's and so-lack of Mac compatibility (later added[20]) was ane of the main reasons for the move. By contrast, End of Ages uses the ODE open up-source physics engine, which was apparently too limited for the complexity Uru Alive required.

Changes to the Plasma graphics and networking engine are apparently major enough to prompt a new version, "205" (correct betwixt Uru'south original "20" and End of Ages'southward "21"), and to make old information incompatible.

On March 22nd, 2007, Cyan informed existing Uru Alive testers and customers of the Mac client's availability. TransGaming Inc. had been working to develop a Mac OS 10 on Intel version of Uru Live. This port was based on the Cider wrapper, a specialized, self-contained version of Vino.

Even without the Mac version, users of Intel Macs can too participate by dual-booting into Windows through Apple's Boot Campsite. The main benefit of the Mac version, in addition to non requiring a Windows license, is therefore in non having to reboot back and forth.

New Ages [edit]

While originally Myst Online only provided contents from Uru Prime and To D'ni (and later Path of the Shell), over the first flavour, several never-before-seen ages were released:

  • Eder Delin
  • Eder Tsogal
  • Negilahn, Dereno, Payiferen, and Tetsonot (different locations on the same historic period)
  • Minkata
  • Jalak
  • Guild Pubs

Cancellation [edit]

On February 4, 2008, GreyDragon posted[21] an declaration from Ricardo Sanchez of GameTap that said that GameTap was discontinuing Myst Online.

On April 10, 2008, hundreds of fans gathered in the game to await the cancellation with friends and fellow players. Several ResEngs too as GreyDragon visited with explorers in A Beginner'due south Bevin. At 12:01 AM Eastern Standard Time, Rand Miller's avatar logged into the game, and Myst Online was shut down. It was removed from the games in GameTap'due south library, beingness replaced by Uru: Complete Chronicles the adjacent twenty-four hours.

Myst Online: Uru Alive (again) [edit]

More than [edit]

On June 29, 2008 Cyan reacquired[22] the license for Myst Online: Uru Live, though GameTap was receive a cut if Cyan fabricated significant profits.

A largely explorer-based Uru was planned[23] to launch every bit Myst Online Restoration Experiment (MORE), but was eventually put on concur in October 2008[24].

MO:ULa [edit]

In February eight, 2010 Cyan opened Myst Online: Uru Live (once again) [25] [26]. Like D'mala, it is a unmarried shard maintained exclusively by Cyan. Unlike D'mala, information technology contains all of the bug fixes and content releases that occurred during MO:UL.

On the twenty-four hour period of release, the involvement was so overwhelming that for the most time, the servers were downwardly or slow to the point that about users could not access the game. Cyan had not expected such an amount of players[27] and were running the game on servers incapable of handling the loads. On Feb ix, Cyan shut down all servers and started moving to larger ones[28], although still with many bug regarding the Launcher and log-in procedures[29], every bit well as lag and sporadic server kicks. Additional server adjustments were made, and later the game became quite stable and playable, networking wise.

On April 6, 2011, the client engine (CWE) and development tools were made available equally open source [30]. At the same time, the server replacement MOSS, written past a'moaca' and cjkelly, was also released on OpenUru.org. Presently after, the Guild of Writers' H'uru fork was announced[31], forth with the culling server replacement DirtSand. This led to the opening of a few MOUL-based shards.

On September 18, 2014, the server crashed in what became known equally the Great Crash. While the accounts survived, all avatars (except those created less than a week before that appointment) were wiped. The game reopened on September 26.

On March 2016, because of an increase in griefers activeness, account creation was disabled,[32] and did not come back until July 26, 2017,[33] with a new mechanism for new accounts that requires an authentication SMS.

On Oct 28, 2019, Cyan announced[34] that the game avails are open for fan modifications.

On August 21, 2020, fan-made Ages were added[35] for the first time to Cyan's server: Chiso Preniv, a renovated Messengers Pub, and Veelay Tsahvahn.

Subsequently, more fan-made Ages were added: Serene on May 5, 2021;[36] Tre'bivdil on June five, 2021; Vothol Gallery on July 2, 2021;[37] Tiam on Dec twenty, 2021.[38]

Fan-made or previously unavailable clothing items were also added at various times since Feb 3, 2015.[39]

External links [edit]

  • Myst Online: Uru Live website.
  • MO:UL Server Condition, Google Moving ridge [discontinued]

References [edit]

  1. "Pre-Uru DIRT/Descent demo released", The Guild of Messengers, accessed October 25, 2021.
  2. lonelyto25, "On Uru and Choru", Uru Obsession forums, February 17, 2004. Archived from the original on December 5, 2011.
  3. "Cyan Worlds News", Cyan Worlds website, accessed November 29, 2019. Archived from the original on May 23, 2004. Earlier and subsequently the site showed news about Uru: Ages Across Myst.
  4. "Uru Beta Testers", Cyan Worlds website, accessed November 29, 2019. Archived from the original on April 7, 2007.
  5. "Toria'southward Uru Explorers", , accessed November 29, 2019. Archived from the original on June xviii, 2018.
  6. "Rand's letter to the community", Cyan Worlds website, accessed November 29, 2019. Archived from the original on April viii, 2007.
  7. "Untìl Uru official website", , accessed November 29, 2019. Archived from the original on July 10, 2006.
  8. "D'mala Untìl Uru Shard FAQ", Myst Embassy, accessed November 29, 2019. Archived from the original on June 17, 2018.
  9. greydragon, "D'mala, Until Uru and thespian created content.", Myst Online forums, January 31, 2007.
  10. "Page on the Uru Alive website", , accessed [not archived].
  11. "Questions and Answers", Myst Online: Uru Live website, accessed November 29, 2019. Archived from the original on April 28, 2007.
  12. greydragon, "Post", Myst Online forums, [unavailable].
  13. Cyan, "Post", Myst Online forums, [unavailable].
  14. essjay, "Latest News from GameTap nigh UruLive!", Myst Online forums, Dec 7, 2006.
  15. "Folio", Uru Live website, accessed [unavailable].
  16. darkstar, "Latest News from GameTap about UruLive!", Myst Online forums, December 7, 2006.
  17. "Myst Online: Uru Live", page on Yahoo! Games, accessed Nov 29, 2019. Archived from the original on October 18, 2007.
  18. Cyan, "Post", Myst Online forums, [unavailable].
  19. greydragon, "Launch Appointment Appear", Myst Online forums, Jan 25, 2007.
  20. "Havok physics engine comes to Mac, thanks to Blizzard", MacWorld website, accessed November 29, 2019. Archived from the original on Oct 31, 2007.
  21. greydragon, "Myst Online: Uru Alive Flavor two Condition", Myst Online forums, February four, 2008.
  22. "GameTap gives Myst Online dorsum to Cyan. Cyan says it's opening the game to fan development", Spokesman Review TXT blog, accessed Baronial 20, 2020. Archived from the original on July ii, 2008.
  23. Chogon, "More than - alphabetic character to MystOnline fans.", Myst Online forums, July ii, 2008.
  24. Chogon, "More than Urulive condition - Strange times.", Myst Online forums, October vii, 2008.
  25. Victor Laxman, "Activity in the Cavern?", DRC forums, Feb iv, 2010. Archived from the original on November 3, 2011.
  26. "Myst Online is alive... again...", Massively, accessed Nov 29, 2019. Archived from the original on February 12, 2010.
  27. Jamey, "Rand is in the city", Myst Online forums, February ten, 2010. "I think a couple thousand have signed up and then far (...) I thought information technology would have been a couple hundred".
  28. Chogon, "MOULagain servers down", Myst Online forums, February nine, 2010.
  29. Drakmyth, "Common Problems and How To Solve Them", Myst Online forums, February eleven, 2010.
  30. Chogon, "An Open Letter on Open Source", Myst Online forums, Apr 6, 2011.
  31. Tsar Hoikas, "CyanWorlds.com Engine", Guild of Writers forums, Apr eleven, 2011.
  32. Virg, "Account Cosmos Service Issues", Myst Online forums, March 27, 2016.
  33. Chogon, "Account Creation dorsum ONLINE!!!!", Myst Online forums, July 26, 2017.
  34. Chogon, "Fan developers: Modifying MOULa Assets", Myst Online forums, October 28, 2019.
  35. Korov'ev, "A New Era in D'ni", Order of Messengers website, August 21, 2020.
  36. Korov'ev, "A New Era in D'ni: Serene", Social club of Messengers website, May 5, 2021.
  37. Korov'ev, "June 2021 All Guilds Meeting Summary", Guild of Messengers website, June 6, 2021.
  38. Korov'ev, "A New Era in D'ni: Tiam", Order of Messengers website, December 20, 2021.
  39. Chogon, "Build 918.0.ane", Myst Online forums, Feb three, 2015.

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Source: https://archive.guildofarchivists.org/wiki/Myst_Online:_Uru_Live

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